There are four founders of CyberWolf Studios; Jack, Jay, Dan & Kyle. The latter three were all part of the Games Development course at the University of Central Lancashire, whilst Jack was a Games Design student at the same Uni, but a year down. Whilst we knew each other for a large portion of that time, it wasn't until the Masters Games Development course that we started working together. Jack joined us to help design, model, and animate our first project together; a Rogue-like called Bound. Towards the end of the project, we realised just how well we all work together, and thus the company was born! Our first releases, before full-time work took over, were Pixel Path and Colour Climb, both released in 2017.


After the completion of this website, we've continued the development of our developer tool UnityShell. We're also in the early pre-production phase of a new, disclosed game which we're planning on kicking off after the release of our current project. We will be documenting every stage of production once it has been unveiled so make sure you keep an eye out and watch this space. We'll be making an announcement in the near future, posting an in-depth breakdown of the idea on our blog !


Our future aspirations for CyberWolf Studios are to keep making fun and engaging video games for all. As a team we have come a long way from when we started back in 2017 With that we're looking forward to all the exciting things planned for the future, some more ambitious than others but everybody on the team wants the same thing, to keep growing and expand our horizons to bigger and better projects with the help of our amazing community!

Our History


07 April

  • We're Now Tool Developers!

  • UnityShell is our next project. Whilst it's not a game, it will help us (and others) in future adventures. Good progress has been made, and we hope to bring about the end of tool development soon, and get back to making games! Watch this space.


02 February

  • Our First iOS Release!

  • Our next game, Colour Climb, which has already been released on Android - has now made its way to the Apple market!

08 April

  • The Website is Born!

  • With us all being in full time employment or education, it can be hard to find the time. This does not deter us though, as we turn our focus onto our website. We want somewhere that we can interact with our players, share our content, and write some awesome blogs! We want to keep you in the loop, and be as transparent as possible. This site allows us to do this, so we feel it has been a valuable sinkhole of our time.


17 April

  • Kyle Wins Search for a Star

  • Search for a Star was a fantastic opportunity. A lot was learned going through the paces and there will be a log about it soon! After discussing with professional lead developers and managers, it was at this point that it was convincing enough the route we were going down was filled with opportunities, and therefore the one we should choose!

26 April

  • Masters Completion

  • Masters iss now complete, and we are now free agents! We immediately got together and started planning our future as a team.

30 April

  • CyberWolf Studios is Born

  • Interestingly, coming up with the name was far harder than filling out the forms and sending them to HMRC! We decided to gown the partnership route rather than LTD; we hope one day to be successful and become fully fledged. Either way though, our dreams are being realised! We are now officially indie game developers, and it's awesome!

17 May

  • We Decide Upon Pixel Path

  • Once we were all settled back at our homes after 4 long but enjoyable years of University, we got together and had a meeting. We threw around many game ideas ,some of which we will definitely be visiting in the future as they sound unique and promising! Ultimately though, we settled on Pixel Path. A nice gentle easing into the games industry with a game in the popular Endless genre; to help us find our footing.

25 June

  • Our First Release!

  • Pixel Path is finally finished, and following the Closed Beta testing, we are happy (but very nervous) to get the game out there! Within the first few months, we managed to rack up over 500 downloads, not bad for a first showing and very limited finances!


30 September

  • First Project Begins!

  • Our first project as a group has begun. You can see this 'finished' product on our Projects page! With enough interest, we may revisit this and remake it to a professional level.